It is important to note that cheat codes should only be used in single-player games. In online multiplayer games, cheating is considered unfair and can ruin the experience for other players. Many online games even ban players who use cheats. Therefore, cheats should be used responsibly, in a way that enhances the player's personal experience without harming others.
Cheats are intended for single-player games because they can be unfair to others in multiplayer games. Overall, cheats are tools that give players more control over the game and allow them to enjoy it in different ways.
Alternative Keys: If ~ does not work, try the grave key (`), apostrophe ('), or Ö for Swedish layouts. Troubleshooting: If the console doesn't open, switch your Windows keyboard language to US English.
If all else fails, go to your keyboard settings in the game and see if there is a key assignment for "console" or "developer mode", then assign this key to your desired function.
To spawn NPCs in Fallout 4, open the console on PC using the tilde key (~)
Then type player.placeatme [NPC ID] [Amount]
Example player.placeatme [000055AE] [1]
This places the NPC in fallout 4 directly at your location.
I've gone to the trouble of compiling all the NPC spawn ID codes for Fallout 4 here!
Further down this page, you'll find all, the NPC spawn ID codes in Fallout 4!
For clarity, I've simplified the list below.
In Fallout 4, Liberty Prime is a massive, heavily armed robot built before the Great War. Originally designed as a patriotic weapon for fighting communism, Liberty Prime was left incomplete for many decades before being reactivated in the Commonwealth. Liberty Prime is enormous and extremely powerful, equipped with energy weapons and missiles that can destroy groups of enemies and even Deathclaws with ease. Beyond its firepower, it is famous for its loud, patriotic voice, often shouting slogans about freedom and democracy while charging into battle. In the game, Liberty Prime becomes a key ally in the fight against the Brotherhood of Steel.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 00115B50 2" will spawn 2 liberty primes in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Liberty Prime | 00115B50 |
In Fallout 4, ghouls are humans who were heavily exposed to radiation during and after the Great War. Instead of dying from the radiation, their bodies mutated. As a result, their skin became burned and decayed, giving them a frightening appearance. Despite how they look, many ghouls are still intelligent and can live normal lives. These ghouls are often called non-feral ghouls and can be found living in settlements or traveling through the wasteland.
However, some ghouls lose their minds over time because of radiation damage. These are known as feral ghouls. Feral ghouls behave like wild animals and attack anyone they see, which makes them very dangerous in the wasteland. Ghouls are an important part of the world of Fallout 4. They show how radiation has changed people after the nuclear war and they also represent themes of survival, discrimination, and adaptation in the harsh environment of the Commonwealth.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 00028FD4 2" will spawn 2 ghouls in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| A Friendly Ghoul | 00028FD4 |
| Feral Ghoul | 000758AD, 001D4756, 001D4757, 001D4758, 001D47B |
| Rotting Ghoul | 0007ED07 - LEGENDARY: 00165566 or 002499E1 |
| Withered Feral Ghoul | 0007ED08 or 000D39EC - LEGENDARY: 00165564 or 002499DF |
| Feral Ghoul Reaver | 0007ED09 or 000D39EB - LEGENDARY: 00165563 or 002499DE |
| Feral Ghoul Roamer | 000D39EA, or 0011669D LEGENDARY: 00165561, or 002499DC |
| Gangrenous Feral Ghoul | 0011669E - LEGENDARY: 00165565, or 002499E0 |
| Charred Feral Ghoul | 001166AD -LEGENDARY: 001BCE9E, 002499E |
| Feral Ghoul Stalker | 00165790 - LEGENDARY: 00165562, 002499DD |
| Glowing Sea Feral Ghoul | 000A077E, 000A0EE8 |
| Glowing One | 00020BCC, 000D39ED, FF006A06 - LEGENDARY: 0016556B, 002499E3 |
| Bloated Glowing One | 000AE0EEE - LEGENDARY: 0016556D, 002499E5 |
| Putrid Glowing One | 0011669F - LEGENDARY: 00165556C, 002499E4 |
In Fallout 4, synths (short for synthetic humans) are advanced artificial beings created by the secretive organization known as the The Institute. They are designed to look, move, and sometimes even think like real humans. Because of this, it can be very difficult to tell the difference between a human and a synth. There are different generations of synths. Early models look clearly robotic, but the newest versions—called Generation 3 synths—are almost identical to real people. They have artificial organs, skin, and emotions, which raises important questions about identity and humanity in the game’s story. Many people in the Commonwealth fear synths because they believe the Institute replaces humans with them. Other groups, such as the Railroad, believe synths deserve freedom and should not be treated like machines.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 0003D029 2" will spawn 2 synths in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Synth | 0003D029 |
| Synth Leader | 00075342 |
| Synth Strider | 0009318C - LEGENDARY: 001846DE |
| Synth escaping | 000D84C6 |
| Synth Scavenger | 000E8D63 |
| Synth Patroller | 001A03F4 - LEGENDARY: 001846E0 |
| Synth Seeker | 001A03F5 - LEGENDARY: 00184701 |
| Synth Trooper | 001A03F6 - LEGENDARY: 0018472F |
| Synth Assaulter | 001A03F7 - LEGENDARY: 00184731 |
| Synth Stormer | 001A03F8 - LEGENDARY: 001847E |
| Synth Eradicator | 001A03F9 - LEGENDARY: 001847F |
| Rebel Synth | FF000823 |
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In Fallout 4, Assaultrons are advanced combat robots that were originally created before the Great War. They were designed to be fast, deadly, and highly efficient in battle. Assaultrons have a sleek humanoid design and are known for their speed and agility, which makes them more dangerous than many other robots in the wasteland. One of their most powerful weapons is the laser beam fired from their head, which can deal heavy damage to enemies. Many Assaultrons are still active in the Commonwealth and can be found guarding important locations or serving powerful groups such as the The Institute. Because of their strong armor and powerful attacks, they are considered one of the most dangerous robotic enemies players can encounter. Overall, Assaultrons represent the advanced military technology of the old world and add an exciting challenge for players exploring the wasteland in Fallout 4.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 00121D52 2" will spawn 2 assaultrons in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Assaultron | 00121D52, 00179C61, 00179C67 - LEGENDARY: 00249AEB |
| Assaultron Invader | 000D8418 - LEGENDARY: 00249AEC |
| Assaultron Dominator | 001C246B or 001CFB13 - LEGENDARY: 00249AED |
| Gunner Assaultron | 0022CDF7, 0022CDF8, 0022CDF9 |
In Fallout 4, Deathclaws are some of the most dangerous creatures in the wasteland. They are large, powerful mutants with thick skin, sharp claws, and incredible strength. Deathclaws were originally created before the Great War through military experiments that modified animals to become powerful biological weapons. After the war, these creatures spread across the wasteland and became feared predators. In the Commonwealth, Deathclaws are known for their aggressive behavior and speed. They can quickly attack enemies with their massive claws and are strong enough to defeat many opponents in close combat. Because of their toughness and strength, they are often considered one of the most challenging enemies players face. Overall, Deathclaws are iconic monsters of the Fallout series and represent the dangerous mutations that appeared in the world after nuclear war.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 0001db4c 2" will spawn 2 deathclaws in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Deathclaw | 0001db4c ~OR~ 0002c969 - LEGENDARY: 0017E707 |
| Alpha Deathclaw | 001423A7 - LEGENDARY: 0017E70B |
| Glowing Deathclaw | 001423A8 - LEGENDARY: 0017E70C |
| Deathclaw Matriarch | 001423A9 - LEGENDARY: 0017E70D |
| Albino Deathclaw | 001423AB - LEGENDARY: 0017E716 |
| Cham. Deathclaw | 001423AC - LEGENDARY: 002499D9 |
| MythicDeathclaw | 001423AD - LEGENDARY: 002499DA |
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In Fallout 4, Super Mutants are large, powerful humanoid creatures that were created through exposure to the Forced Evolutionary Virus (FEV). This virus was originally developed before the Great War as part of secret scientific experiments. When humans are infected with FEV, their bodies change dramatically. They grow much bigger and stronger, their skin turns green, and they become extremely resistant to radiation and disease. However, many Super Mutants lose their intelligence and become aggressive. In the Commonwealth, Super Mutants often live in groups and attack settlements or travelers. They frequently use heavy weapons and are sometimes accompanied by mutant creatures such as mutant hounds or Suiciders, Super Mutants that carry mini nuclear bombs. Overall, Super Mutants are one of the most dangerous enemy factions in Fallout 4. They represent the terrifying results of scientific experiments gone wrong in the world after the nuclear apocalypse.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 0001A00C 2" will spawn 2 supermutants in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Super Mutant | 0001A00C, 000A1471, 000EDCC6, 000EDCCF, 000EDCD0 |
| Mutant Hound | 00090c37 |
| Glowing Mutant Hound | 0012240d |
| Super Mutant Skirmisher | 000EDCC8 - LEGENDARY: 0017E6E5 |
| Super Mutant Brute | 000EDCC8 - LEGENDARY: 0017E6EB |
| Super Mutant Enforcer | 000EDCC9 - LEGENDARY: 0017E6E9 |
| Super Mutant Master | 000EDCCB - LEGENDARY: 0017E6ED |
| Super Mutant Overlord | 0014238B - LEGENDARY: 0017E6F0 |
| Super Mutant Primus | 00142391 - LEGENDARY: 0017E6F2 |
| Super Mutant Warlord | 00142397 - LEGENDARY: 0017E6F4 |
| Super Mutant Suicider | 0014AE58 |
In Fallout 4, Behemoths are extremely large and powerful versions of Super Mutants. They are much bigger than normal Super Mutants and are considered some of the strongest enemies in the wasteland. Behemoths are believed to form when Super Mutants continue to grow over many years due to the effects of the Forced Evolutionary Virus (FEV). As they grow larger, they become even stronger, but they usually lose much of their intelligence and act mostly on instinct. In the Commonwealth, Behemoths are rare but very dangerous. They often attack with massive weapons such as large clubs, pieces of metal, or even parts of buildings. Because of their huge size and strength, defeating a Behemoth can be a very difficult challenge for players. Overall, Behemoths represent the extreme and terrifying side of mutation in Fallout 4, showing how the virus that created Super Mutants can continue to change creatures over time.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 000BB7DD 2" will spawn 2 behemoths in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Behemoth | 000BB7DD, 00163EAB, FF0009AC, FF0031A8, FF003DBE, FF004C43 |
| Glowing Behemoth | 0012B97A |
| Epic Behemoth | 0012B97B |
| Ancient Behemoth | 0012B97C |
In Fallout 4, Raiders are violent groups of criminals and survivors who live in the wasteland after the Great War. Instead of building peaceful communities, they survive by attacking travelers, stealing supplies, and taking over abandoned buildings. Raiders usually live in gangs and control places such as ruined factories, highways, and old buildings. They often wear rough armor made from scrap metal and use many types of weapons, from pistols and rifles to melee weapons. Most Raiders are hostile and will attack anyone who enters their territory. Because of this, they are a common enemy that players encounter while exploring the Commonwealth. Overall, Raiders represent the dangerous and lawless side of the wasteland in Fallout 4, showing how some people chose violence and chaos to survive after the nuclear war.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 00020749 2" will spawn 2 raiders in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Raider | 00020749, 0002E007, 0003183A, 000780bA |
| Raider Veteran | 00019567, 0007533E |
| Raider Scum | 000758AF, 000EB30F |
| Raider Waster | 000758B1, 000EB311 |
| Raider Survivalist | 000758B2, FF005568 |
| Berserk Raider | 001A734A |
| Raider Psycho | 001E7429, 001E742A, 001E742B |
| Legendary Raiders | 00184752, 00184753, 00184754, 00184755 |
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In Fallout 4, Gunners are a well-organized and heavily armed group of mercenaries in the wasteland. Unlike Raiders, who are chaotic and untrained, Gunners are disciplined, tactical, and often work as hired soldiers for money.
Gunners wear armor, use advanced weapons, and can attack in coordinated groups. They are usually found in fortified locations such as abandoned factories, military outposts, or strongholds. Because of their training and equipment, they are more dangerous than ordinary enemies and require careful strategy to defeat. Overall, Gunners represent the professional and ruthless side of the post-apocalyptic world in Fallout 4, showing that not all threats in the Commonwealth are chaotic—some are organized and deadly.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 0004AB6C 2" will spawn 2 gunners in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Gunner | 0004AB6C, 000A0E38, 000A0E39, 000FD39B - LEGENDARY: 00184758, 0018475A |
| Gunner Private | 000FD3A0, FF000888, FF000889, FF00088A, FF0008B1, FF0008D6 |
| Gunner Corporal | 000FD3A1 |
| Gunner Sergeant | 000FD3A2, FF008B31 |
| Gunner Lieutenant | 00070506 |
| Gunner Captain | 00070507, 001C64A6, 001CC45C |
| Gunner Major | 00070508 |
| Gunner Colonel | 00070509 |
| Gunner Brigadier | 0007050A |
| Gunner Merc | 0003D646, 0004B36C, 0004B36D, 0012758F |
| Gunner Commander | 0004CE40, 000AC520, 001ABE5F, 001AE743, 001CC45B |
| Gunner Conscript | 000CE985, 000F480D, 000FFF69, 00193B44, FF0008D5 |
| ROBOTS: | |
| Gunner Mr. Gutsy | 0021DDBB |
| Gunner Lt. Gutsy | 0021DDBD |
| Gunner Maj. Gutsy | 0021DDBE |
| Gunner Col. Gutsy | 0021DDBF |
| Gunner Sentry Bot | 0022CDF3 |
| Gunner Siege Breaker Sentry | 0022CDF4 |
| Gunner Annihilator Sentry | 002CDF5 |
| Gunner Annihilator MK II | 0022CDF6 |
| Gunner Assaultron | 0022CDF7 |
| Gunner Assaultron Invader | 0022CDF8 |
| Gunner Assaultron Dominator | 0022CDF9 |
In Fallout 4, the Children of Atom are a religious cult that worships radiation as a divine force. They believe that atomic energy is sacred and that exposure to radiation is a way to achieve spiritual enlightenment. The Children of Atom often live near highly irradiated areas, such as old nuclear plants or glowing wastelands. They wear unusual clothing and sometimes carry weapons, but their main focus is spreading their beliefs rather than conquering others. In the Commonwealth, they represent a unique and extreme response to the nuclear apocalypse, showing how some survivors turn to faith—even in the power of radiation—to find meaning in a broken world.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 0002FB83 2" will spawn 2 child of atom in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Child of Atom | 0002FB83, 0002FB85, 0002FB86, 000859DD, 000A0E36, 001BBCBB |
| Child of Atom Cultist | 001BBCBE |
| Child of Atom Preacher | 001BBCBF |
| Child of Atom Zealot | 001BBCC0 |
| Child of Atom Reborn | 00213F53 |
| Atoms Wraith | 0014404A, FF00085C |
| Atomic Dreamz | 000EFBB5, FF000A05 |
In Fallout 4, the Brotherhood of Steel is a highly organized faction dedicated to preserving and controlling advanced technology. They believe that technology is dangerous in the wrong hands and that it must be protected to prevent the mistakes that caused the Great War. Members of the Brotherhood wear power armor, carry advanced weapons, and follow strict rules and hierarchy. They often see themselves as humanity’s guardians, sometimes clashing with other groups like Raiders, Gunners, or even the Institute. In the Commonwealth, the Brotherhood of Steel represents order, discipline, and the desire to control knowledge and power. They are a major faction in Fallout 4, giving players moral choices about technology, protection, and freedom.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 000769FA 2" will spawn 2 brotherhood of steel in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Aspirant | 000769FA, FF004A12 - LEGENDARY: 00249ADA |
| Knight | 00769FB, 00107AC3, 00175093, 0019632B - LEGENDARY: 00249ADB, 00249AE3 |
| Knight Sergeant | 000769FC, 0015DFF4, 0015E001 - LEGENDARY: 00249ADC, 00249AE4 |
| Knight Captain | 000769FD, 00175092, 001946B0 - LEGENDARY: 00249ADD, 00249AE5 |
| Knight Commander | 001F6B05 - LEGENDARY: 00249ADE, 00249AE6 |
| Paladin | 001F6B06 - LEGENDARY: 00249ADF, 00249AE7 |
| Paladin Commander | 0011F6B06 - LEGENDARY: 00249AE0, 00249AE8 |
| Initiate | 000769FE, 0019632A |
| Squire | 000C868A |
| Soldier Initiate | 0017D6B0, 0017D6B1, 0017D6B2, 0017D6B3 |
| Scribe Initiate | 000769FF |
| Sr. Scribe | 00076A01, 0015DFFF, 0019DE87 |
| Lancer Initiate | 0012BC94, FF002834 |
| Lancer | 0012BC93 |
| Lancer Sergeant | 0012BC95 |
| Lancer Knight | 0012BC94, 0015DFFA, 001812F4 |
| Lancer Captain | 0012BC96, FF002C62 |
| Mess Officer | 001526A6 |
| Mr. Gutsy | 001552C4 |
In Fallout 4, Mirelurks are large, crab-like mutated creatures that live near water, such as rivers, lakes, and coastal areas of the Commonwealth. They were created when radiation caused sea creatures to mutate after the Great War.
Mirelurks have tough, armored shells and strong claws, making them very dangerous in combat. Some varieties, like the Mirelurk Queen, are even larger and more powerful, capable of attacking with devastating strength. These creatures represent the hazards of the post-apocalyptic environment, showing how radiation has changed wildlife into aggressive and deadly monsters that players must face while exploring Fallout 4.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 00024002 2" will spawn 2 mirelurks in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Mirelurk | 00024002, 000361C1, 001243FF, FF0009D9 - LEGENDARY: 00017E6D3, 002499EC |
| Glowing Mirelurk | 00142383 - LEGENDARY: 0017E6D2, 002499EF |
| Mirelurk Hunter | 00064C5E, FF0009AE - LEGENDARY: 0017E6D7, 002499F1 |
| Glowing Mirelurk Hunter | 00142381 - LEGENDARY: 0017E6D6, 002499F2 |
| Albino Mirelurk Hunter | 00142384 - LEGENDARY: 0017E6D8, 002499F3 |
| Mirelurk Razorclaw | 0014237F, FF000A2F - LEGENDARY: 0017E6D0, 002499ED |
| Mirelurk Killclaw | 00142380 - LEGENDARY: 0017E6D1, 002499EE |
| Mirelurk Hatchling | 0016962D, 0018AFB1, 001B829C |
| Mirelurk Spawn | 00176DCA, 001B829B |
| Softshell Mirelurk | 0019E967, FF00080D, FF00080E |
| Mirelurk Queen | 000E12AB, FF0009AD, FF000AAE, FF0041D7 |
| Mirelurk King | 000B7F95, 000D8E1A, FF0009DC - LEGENDARY: 0017E6DC, 002499F4 |
| Glowing Mirelurk King | 00142385 - LEGENDARY: 0017E6DE |
| Mirelurk Deepking | 00142382 - LEGENDARY: 0017E6DD, 002499F5 |
In Fallout 4, Radscorpions are large, mutated scorpions that have been transformed by radiation after the Great War. They are one of the many dangerous creatures that roam the wasteland. Radscorpions have tough exoskeletons and powerful pincers, making them strong in close combat. Some varieties can even shoot poisonous venom, which makes them more deadly. They are usually found in deserts, ruins, and other irradiated areas. Radscorpions show how the nuclear apocalypse has affected wildlife, turning ordinary animals into dangerous predators that challenge players throughout the Commonwealth in Fallout 4.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme FF000A0C 2" will spawn 2 radscorpions in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Radscorpion | FF000A0C, FF0009A9, 000636AA - LEGENDARY: 0017E6FE, 0002499FF |
| Glowing Radscorpion | 00020B86 - LEGENDARY: 00017E701, 00249A01 |
| Radscorpion Hunter | 00020B85 - LEGENDARY: 0017E6FF, 000249A00 |
| Albino Radscorpion | 00115AE5 - LEGENDARY: 0017E700, 000249A02 |
| Radscorpion Stalker | 00115EA6 - LEGENDARY: 0017E702, 00249A03 |
| Radscorpion Predator | 00115EA7 - LEGENDARY: 0017E703, 00249A04 |
| Deathskull Radscorpion | 00115EA8 - LEGENDARY: 0017E704, 00249A05 |
In Fallout 4, Vertibirds are advanced military helicopters used for transport and combat. They were originally built before the Great War and are capable of carrying troops, supplies, or heavy weapons across the wasteland. Vertibirds are fast, heavily armed, and highly durable, often equipped with machine guns, rockets, or energy weapons. They are primarily used by powerful factions like the Brotherhood of Steel.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 005BCA5 2" will spawn 2 vertibirds in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Vertibird | 005BCA5, 005BCA6, 005BCA7, 000FF991 |
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In Fallout 4, the Minutemen are a group of volunteers dedicated to protecting settlements and helping people in the Commonwealth. They were originally formed to defend ordinary citizens from threats such as Raiders, Super Mutants, and other dangers in the wasteland. The Minutemen believe in cooperation and community. Instead of ruling others, they try to help settlements become stronger by building defenses and supporting each other. Their name comes from the historical American militias that were ready to fight at a moment’s notice. During the story, the player can help rebuild the Minutemen under the leadership of Preston Garvey. Together, they work to restore order and hope in the Commonwealth by protecting settlements and rebuilding society after the Great War.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 0001D323 2" will spawn 2 minutemens in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Minutemen | 0001D323, 000A0E34, 000A0E35, 000AA78E |
In Fallout 4, Mole Rats are mutated underground creatures that look like large hairless rats. They appeared after radiation spread across the world following the Great War. Mole Rats live beneath the ground and often surprise their enemies by suddenly digging up from the soil to attack. They usually travel in groups and can quickly surround their targets. Although they are not the strongest enemies in the Commonwealth, Mole Rats can still be dangerous because of their speed and their ability to attack from underground. They are a common creature that players encounter while exploring the wasteland in Fallout 4.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 0001D966 2" will spawn 2 molerats in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Mole Rat | 0001D966, 000DB0B4 |
| Vault 81 Mole Rat | 000DB0A5, 000DB0B5 |
| Rabid Molerat | 001832F6, FF004196 LEGENDARY: 001846D7 |
| Glowing Mole Rat | 001832F7, FF00882C LEGENDARY: 001846D8 |
| Mole Rat Brood Mother | 000B100F, 001832F8 LEGENDARY: 001846D9 |
In Fallout 4, Radstags are mutated deer that live in the forests and wilderness of the Commonwealth. They were once normal animals, but radiation from the Great War caused them to evolve into strange two-headed creatures.
Radstags are usually not very aggressive and often run away when they see danger. However, they can attack if they feel threatened. Because they are animals, they are often hunted by wasteland survivors for their meat and hide.
In the world of Fallout 4, Radstags show how radiation changed normal wildlife, turning familiar animals into unusual mutated creatures that adapted to life in the wasteland.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 0008CA3C 2" will spawn 2 radstags in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Radstag | 0008CA3C, FF0009D0, FF0B814 - LEGENDARY: 00184527 |
| Radstag Doe | 00115A8B, FF0009C8, FF0009CA, FF000A5D |
| Radstag Yearling | 00115A8C |
| Albino Radstag | 0015A8D, FF0009CE, FF000AD0 - LEGENDARY: 0018457E |
| Radbid Radstag | 00115A8E, FF0009D1, FF0009D5 - LEGENDARY: 00184580, FF008D5C |
| Glowing Radstag | 00115A8F - LEGENDARY: 00184582 |
In Fallout 4, Mongrels are mutated wild dogs that roam the wasteland. They were once normal dogs, but radiation from the Great War caused them to change and become more aggressive. Mongrels usually travel in packs and attack travelers, settlers, or other creatures they encounter. Because they are fast and often appear in groups, they can be dangerous for unprepared players. These creatures represent how radiation affected animals in the Commonwealth, turning ordinary dogs into hostile and unpredictable predators in the harsh world of Fallout 4.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 0001D15A 2" will spawn 2 mongrels in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Wild Mongrel | 0001D15A |
| Visious Mongrel | 001324D8 - LEGENDARY: 00184520 |
| Feral Mongrel | 001324D9 - LEGENDARY: 00184521 |
| Albino Mongrel | 001324DA - LEGENDARY: 00184522 |
| Rabid Mongrel | 001324DB - LEGENDARY: 00184523 |
| Glowing Mongrel | 001324DC - LEGENDARY: 00184524 |
| Alpha Visious Mongrel | 00136251 |
| Alpha Feral Mongrel | 001832FB |
| Alpha Albino Mongrel | 001832FC |
| Alpha Rabid Mongrel | 001832FD |
| Alpha Glowing Mongrel | 001832FE |
| Alpha Wild Mongrel | 001832FF |
In Fallout 4, Yao Guai are large mutated bears that roam the wasteland. They were once normal bears, but heavy radiation from the Great War caused them to grow bigger, stronger, and much more aggressive. Yao Guai are known for their powerful claws and incredible strength. They often attack quickly and can deal a lot of damage in close combat, making them dangerous enemies for travelers in the Commonwealth. These creatures show how radiation has changed wildlife in the world of Fallout 4, turning ordinary animals into fierce and deadly predators that survive in the harsh post-apocalyptic environment.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 000295A0 2" will spawn 2 yoa guais in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Stunted Yoa Guai | 000295A0 |
| Yoa Guai | 000A0F33 LEGENDARY: 0018458B |
| Shaggy Yoa Guai | 001437F2 LEGENDARY: 0018458C |
| Glowing Yoa Guai | 001437F3 LEGENDARY: 001845F2 |
| Albino Yao Guai | 001437F4 LEGENDARY: 001845D4 |
| Rabid Yoa Guai | 001437F5 LEGENDARY: 001845D5 |
| Dusky Yoa Guai | 001437F6 LEGENDARY: 001845D6 |
In Fallout 4, Bloodbugs are large, mutated insects similar to mosquitoes. They appeared after radiation from the Great War changed many forms of wildlife in the wasteland. Bloodbugs fly through the air and attack by using their long needle-like mouth to stab their victims and drink their blood. Because they can fly and move quickly, they can be difficult for players to hit during combat. These creatures are common in swamps, forests, and other outdoor areas of the Commonwealth. Bloodbugs show how even small animals and insects were transformed into dangerous threats in the harsh world of Fallout 4.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 00028669 2" will spawn 2 bloodbugs in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Bloodbug Hatchling | 00028669 |
| Bloodbug | 001423B4 - LEGENDARY: 0017E71F, 002499CD |
| Red Widow Bloodbug | 001423B5 - LEGENDARY: 0017E720, 002499CE |
| Infected Bloodbug | 001423B6, FF009586 - LEGENDARY: 0017E721, 002499CF |
| Glowing Bloodbug | 001423B7 - LEGENDARY: 0017E722, 002499D0 |
| Vampiric Bloodbug | 001423B8 - LEGENDARY: 0017E723, 002499D1 |
In Fallout 4, Bloatflies are large mutated insects that developed after radiation spread across the world following the Great War. They are much bigger and more dangerous than normal flies. Bloatflies attack from the air and can spit harmful projectiles made from larvae at their enemies. This makes them annoying and sometimes dangerous opponents, especially when they appear in groups. These creatures are commonly found in the wasteland and are another example of how radiation changed insects and wildlife in the world of Fallout 4, turning even small creatures into threats for travelers and settlers.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 00029469 2" will spawn 2 bloodflys in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Bloatfly | 00029469, FF005141, FF00C504 |
| Black Bloatfly | 001423B0, 00247981, FF0087B6 - LEGENDARY: 0017E6BC, 002499C9 |
| Festering Bloatfly | 001423B1 - LEGENDARY: 0017E6CC, 002499CA |
| Glowing Bloatfly | 001423B2 - LEGENDARY: 0017E6CD, 002499CB |
In Fallout 4, Stingwings are large mutated insects that resemble a mix between a wasp and a mosquito. They appeared after radiation spread across the world following the Great War. Stingwings are very fast and aggressive. They fly quickly toward their enemies and attack using a sharp stinger that can poison their targets. Because of their speed and ability to fly, they can be difficult to fight, especially in groups. These creatures are often found in forests, swamps, and other wild areas of the Commonwealth. Stingwings show how radiation transformed insects into dangerous predators in the harsh world of Fallout 4.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 0005FBB3 2" will spawn 2 stingwings in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Stingwing | 0005FBB3 - LEGENDARY: 001844A5 |
| Stingwing Darter | 001423BB - LEGENDARY: 001844C4 |
| Stingwing Skimmer | 001423BC - LEGENDARY: 001844C5 |
| Stingwing Chaser | 001423BE - LEGENDARY: 0018451A |
| Glowing Stingwing | 001423BD |
In Fallout 4, Radroaches are giant mutated cockroaches that appeared after radiation spread across the world following the Great War. Radroaches are usually found inside abandoned buildings, underground areas, and dark ruins. They are much larger than normal cockroaches and will attack if they feel threatened. Although they are not very strong compared to other enemies in the Commonwealth, Radroaches are often among the first creatures players encounter. They show how even small insects were changed by radiation and became part of the dangerous wildlife in the wasteland of Fallout 4.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 000475DF 2" will spawn 2 radroaches in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Radroach | 000475DF, 001BBEA9, FF000E44 - LEGENDARY: 0016CA41, 002499C4 |
| Glowing Radroach | 001BBEAA, FF0050BF, FF00576E |
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In Fallout 4, Brahmin are mutated cows that have two heads. They appeared after radiation changed many animals following the Great War. Brahmin are very important for survival in the wasteland. Settlers use them for food, milk, and to carry heavy supplies across the Commonwealth. Because they are useful animals, they are often protected by traders and settlements. Even though Brahmin look strange because of their two heads, they are usually calm and harmless. In Fallout 4, they represent how animals adapted to the harsh conditions of the post-apocalyptic world.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 4.
Example: "player.placeatme 00020480 2" will spawn 2 brahmins in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 4 NPC ID CODES |
| Brahmin | 00020480, 000995A6, 0009DCBC |
| Pack Brahmin | 00114A66, 0014055E |
Fallout 4, developed by Bethesda Game Studios and published by Bethesda Softworks, is more than just a post-apocalyptic role-playing game. It is a journey through loss, survival, and the fragile hope that humanity can rebuild even after the world has fallen apart.
The game begins in the quiet suburbs just before nuclear war devastates the world. Within minutes, everything changes. The player awakens two centuries later in a shattered wasteland known as the Commonwealth. At first glance, it is a world of ruins, radiation, and danger. Yet the longer you explore, the more you realize that beneath the broken buildings and dusty roads, life still struggles to grow.
One of the most beautiful aspects of Fallout 4 is its emotional core. The main character searches for their lost child, a simple but deeply human motivation that drives the entire story forward. This personal mission transforms the wasteland from a hostile environment into a place filled with meaning and memory.
Along the journey, players meet unforgettable companions. Characters such as Nick Valentine, a detective with a mechanical body but a very human soul, and Piper Wright, a determined journalist who believes in truth and justice, remind us that kindness and courage can survive even after the end of the world. These relationships make the wasteland feel alive and emotionally rich.
Another remarkable feature is the freedom the game offers. Players can rebuild settlements, help struggling communities, and shape the future of the Commonwealth. Every small act—building a home, defending a village, or helping a stranger—feels like planting a seed of hope in a broken land.
Visually and atmospherically, Fallout 4 captures a strange kind of beauty. Sunsets glow over ruined cities, old radio songs play from distant speakers, and nature slowly reclaims the remains of civilization. The contrast between destruction and quiet beauty creates a powerful emotional experience.
In the end, Fallout 4 is not just about surviving the apocalypse. It is about compassion, rebuilding, and the enduring strength of the human spirit. Even in a world devastated by nuclear fire, there is still room for friendship, love, and the dream of a better tomorrow.
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