It is important to note that cheat codes should only be used in single-player games. In online multiplayer games, cheating is considered unfair and can ruin the experience for other players. Many online games even ban players who use cheats. Therefore, cheats should be used responsibly, in a way that enhances the player's personal experience without harming others.
Cheats are intended for single-player games because they can be unfair to others in multiplayer games. Overall, cheats are tools that give players more control over the game and allow them to enjoy it in different ways.
Alternative Keys: If ~ does not work, try the grave key (`), apostrophe ('), or Ö for Swedish layouts. Troubleshooting: If the console doesn't open, switch your Windows keyboard language to US English.
If all else fails, go to your keyboard settings in the game and see if there is a key assignment for "console" or "developer mode", then assign this key to your desired function.
To spawn NPCs in Fallout 3, open the console on PC using the tilde key (~)
Then type player.placeatme [NPC ID] [Amount]
Example player.placeatme [000055AE] [1]
This places the NPC in fallout 3 directly at your location.
I've gone to the trouble of compiling all the NPC spawn ID codes for Fallout 3 here!
Further down this page, you'll find all, the NPC spawn ID codes in Fallout 3!
For clarity, I've simplified the list below.
In Fallout 3, Liberty Prime is a massive, heavily armed robot built before the Great War. Originally designed as a weapon of war, Liberty Prime was created to fight communism and protect the United States, though it remained inactive for decades after the nuclear apocalypse. Liberty Prime is extremely powerful, equipped with energy weapons and missiles capable of destroying enemies like Super Mutants and Behemoths with ease. Beyond its firepower, it is known for its loud, patriotic voice, often shouting slogans about freedom and democracy while entering battle. In Fallout 3, Liberty Prime becomes a key ally for the Brotherhood of Steel.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 0005FD26 2" will spawn 2 liberty primes in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Liberty Prime | 0005FD26 |
In Fallout 3, Failed FEV Subjects are humans who were exposed to the Forced Evolutionary Virus (FEV) but did not survive the process properly. Unlike Super Mutants, these subjects often became horribly deformed, weak, or insane due to the virus. Failed FEV Subjects are usually hostile and dangerous, attacking anything they encounter. Their bodies are twisted and mutated, showing the horrific results of failed experiments. In Fallout 3, they represent the darker side of pre-war scientific experimentation, serving as a reminder of the risks and tragedies caused by the creation of the FEV virus.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 0007B861 2" will spawn 2 failed FEV subjects in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Failed FEV Subject | 0007B861 |
In Fallout 3, Ghouls are humans who were heavily exposed to radiation during or after the Great War. The radiation caused their skin to decay and gave them greatly extended lifespans, often hundreds of years. Ghouls are divided into two main types: friendly ghouls, who maintain their intelligence and personalities, and feral ghouls, who have lost their minds and attack anyone on sight. Despite their appearance, not all ghouls are dangerous, and many live peacefully among other survivors. In Fallout 3, ghouls show both the tragic and fascinating consequences of nuclear radiation, highlighting how some humans were transformed but still managed to survive in the harsh wasteland.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 0009FAFA 2" will spawn 2 ghouls in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Feral Ghoul | 0009FAFA |
| Feral Ghoul | 000BAD1A |
| Feral Ghoul | 00072B87 |
| Feral Ghoul | 00072B59 |
| Feral Ghoul | 00052B9A |
| Feral Ghoul | 00003AD8 |
| Feral Ghoul | 0005C342 |
| Feral Ghoul | 000AE86C |
| Feral Ghoul | 0001CF7A |
| Feral Ghoul Roamer | 00072B8A |
| Feral Ghoul Roamer | 00072B88 |
| Feral Ghoul Roamer | 00072B79 |
| Feral Ghoul Roamer | 0001CF77 |
| Feral Ghoul Roamer | 00072B7F |
| Feral Ghoul Roamer | 000A09CF |
| Audio Template Feral Ghoul | 00065712 |
In Fallout 3, Deathclaws are massive, deadly creatures that roam the wasteland. They were created before the Great War through genetic experiments designed to produce powerful biological weapons. Deathclaws have thick, armored skin, sharp claws, and incredible speed and strength. They are extremely aggressive and can kill most enemies, including humans, with a single swipe. Even the most prepared travelers must be cautious when encountering them. In Fallout 3, Deathclaws are among the most dangerous predators in the Capital Wasteland, representing the terrifying power of pre-war science and the lasting dangers of mutation in a post-apocalyptic world.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 000AF836 2" will spawn 2 deathclaws in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Deathclaw | 000AF836 |
| Deathclaw | 000C290A |
| Deathclaw | 000B0449 |
| Deathclaw | 00031E29 |
| Deathclaw | 000BCC4D |
| Deathclaw | 0004E140 |
| Deathclaw | 0004EE09 |
| Deathclaw | 0003210D |
| Deathclaw | 0001CF72 |
| Deathclaw | 0001CF9A |
| Deathclaw | 000C3280 |
| Audio Template Deathclaw | 000A7B1E |
In Fallout 3, Super Mutants are large, powerful humanoid creatures created by exposure to the Forced Evolutionary Virus (FEV). This virus was developed before the Great War and causes humans to grow stronger, more durable, and resistant to radiation, but often at the cost of intelligence. Super Mutants are aggressive and usually hostile, attacking anyone they encounter. They carry heavy weapons and often live in groups, making them dangerous foes in the wasteland. Some, like the Behemoths, grow to enormous sizes over time. In Fallout 3, Super Mutants show the horrifying results of pre-war experiments and the power of mutation, serving as one of the most iconic threats in the Capital Wasteland.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 000B05E4 2" will spawn 2 supermutants in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Super Mutant | 000B05E4 |
| Uncle Leo | 0004F793 |
| Fawkes | 0003D34E |
| Super Mutant | 000B05E5 |
| Super Mutant | 00020776 |
| Super Mutant | 00094EC5 |
| Super Mutant | 00094EC6 |
| Super Mutant | 00027FB4 |
| Super Mutant | 000BE92D |
| Super Mutant | 0003A147 |
| Super Mutant | 000205D9 |
| Super Mutant | 0001CF93 |
| Super Mutant | 000C8513 |
| Super Mutant | 0004147C |
| Super Mutant | 000B05E3 |
| Super Mutant | 00014C50 |
| Super Mutant | 0002DB93 |
| Super Mutant | 0001D529 |
| Super Mutant | 0001D6EA |
| Super Mutant | 0001D6EC |
| Super Mutant | 0009E8E8 |
| Super Mutant | 0002DB94 |
| Super Mutant | 0009E8E4 |
| Super Mutant | 0009E8E7 |
| Super Mutant | 0009E8E6 |
| Super Mutant | 0009EE04 |
| Super Mutant | 0009E8E9 |
| Super Mutant | 0002AB96 |
| Super Mutant | 0004147E |
| Super Mutant | 0009E8E5 |
| Super Mutant | 0009E8E3 |
| Super Mutant | 000513EE |
| Super Mutant | 000251B2 |
| Super Mutant | 00014C79 |
| Super Mutant | 000C34D2 |
| Super Mutant | 00029035 |
| Super Mutant Brute | 0009E8DE |
| Super Mutant Brute | 00092C4C |
| Super Mutant Brute | 0003A148 |
| Super Mutant Brute | 00094EC8 |
| Super Mutant Brute | 0009E8E1 |
| Super Mutant Brute | 0009E8E2 |
| Super Mutant Brute | 00094EC7 |
| Super Mutant Brute | 0009E8E0 |
| Super Mutant Brute | 00092C4F |
| Super Mutant Brute | 00094ECA |
| Super Mutant Brute | 000513F1 |
| Super Mutant Brute | 00027FB6 |
| Super Mutant Brute | 00027FB3 |
| Super Mutant Brute | 00094EC9 |
| Super Mutant Master | 00027FB2 |
| Super Mutant Master | 00094ECC |
| Super Mutant Master | 0003A149 |
| Super Mutant Master | 00094ECE |
| Super Mutant Master | 00094ECB |
| Super Mutant Master | 00094ECD |
| Super Mutant Master | 00092C4D |
| Super Mutant Master | 00092C4E |
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In Fallout 3, Behemoths are massive and extremely powerful Super Mutants. They are much larger and stronger than normal Super Mutants, making them some of the most dangerous enemies in the Capital Wasteland.
Behemoths are created when Super Mutants continue to grow over many years due to the effects of the Forced Evolutionary Virus (FEV). While they gain incredible strength and durability, their intelligence is usually reduced, and they act mostly on instinct. In Fallout 3, Behemoths represent the extreme results of mutation and the terrifying power that radiation and FEV can create, challenging even the most prepared players who dare to face them.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 0001CF95 2" will spawn 2 behemoths in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Super Mutant Behemoth | 0001CF95 |
| Super Mutant Behemoth | 0001F567 |
| Super Mutant Behemoth | 0006F587 |
| Super Mutant Behemoth | 0012B97C |
| Super Mutant Behemoth | 00028FED |
| Super Mutant Behemoth | 0004BAF8 |
| Super Mutant Behemoth | 00097F30 |
| Audio Template Super Mutant Behemoth | 00024103 |
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In Fallout 3, Protectrons are versatile pre-war robots designed for security, labor, and basic assistance. They were built before the Great War to perform tasks ranging from guarding buildings to serving as law enforcement or industrial workers. Protectrons are equipped with machine guns or other weapons for combat, and they often patrol areas to protect people or property. Their simple programming makes them predictable, but in groups or with upgrades, they can still pose a serious challenge. In Fallout 3, Protectrons represent the enduring presence of pre-war technology, showing how robots continue to function long after humanity has been devastated.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 0001CF8B 2" will spawn 2 protectrons in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Protectron | 0001CF8B |
| Protectron | 000A53F0 |
| Protectron | 00036F87 |
| Protectron | 000A592B |
| Protectron | 000ABD6F |
| Protectron | 0005BB02 |
| Protectron | 00039AF9 |
| Protectron | 000B2997 |
| Protectron | 00067386 |
| Protectron | 0006639F |
| Protectron | 000663A4 |
| Protectron | 0005AC77 |
| Protectron | 0001CF8E |
| Protectron | 0006639E |
| Protectron | 0001CF8D |
| Protectron | 00094868 |
| Protectron | 0001CF8F |
| Protectron | 000A4527 |
| Protectron | 000A4426 |
| Protectron | 000A4524 |
| Protectron | 000A4528 |
| Protectron | 000A4529 |
| Protectron | 0005C3AA |
| Protectron | 00031810 |
| Protectron | 0003995B |
| Factory Protectron | 000BAE92 |
| Deputy Weld | 0002040E |
| Dean Dewey | 0002F582 |
| Backup Protectron Unit | 000C053E |
| Outcast Protectron | 00071896 |
| Maintenance Protectron | 0002D509 |
| Metro Protectron | 0001D6E2 |
| Metro Protectron | 0003CAC5 |
| Audio Template Robot Protectron | 0005FCCB |
In Fallout 3, Mr. Gutsy and Mr. Handy are two types of pre-war robots, each designed for different purposes. Mr. Gutsy is a humanoid combat robot built for military use. It is heavily armed with flamethrowers, laser weapons, or rocket launchers and was created to guard bases and fight enemies. Its sturdy design and aggressive programming make it a dangerous opponent in the wasteland. Mr. Handy, on the other hand, is a floating domestic robot designed for household tasks. It has multiple mechanical arms for cleaning, cooking, and general assistance. Some models are also equipped with weapons for defense, allowing them to protect their owners if needed. Both robots show the advanced technology of the pre-war era. In Fallout 3, they represent how machines, whether designed for war or daily life, continue to exist and impact the post-apocalyptic world.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 0009487F 2" will spawn 2 mister gutsy / handys in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Mister Gutsy | 0009487F |
| Mister Gutsy | 00021EC1 |
| Mister Gutsy | 0007BDA7 |
| Mister Gutsy | 00021EC0 |
| Mister Gutsy | 00021EBD |
| Mister Gutsy | 000391AE |
| Mister Gutsy | 00021EBE |
| Mister Handy | 00036F89 |
| Mister Handy | 00058A0C |
| Mister Handy | 000AC5F3 |
| Mister Handy | 00033581 |
| Mister Handy | 0002977A |
| Mr. Handy | 000296C5 |
| Deputy Steel | 0001D76F |
| Cerberus | 0002B8EA |
| Sawbones | 0002131F |
| Godfrey | 0007F476 |
| Wadsworth | 0007F477 |
| Mister Buckingham | 0001E746 |
| Mister Mulberry | 0001D770 |
| Audio Template Robot Mr Handy | 0004D036 |
In Fallout 3, Mirelurks are large, mutated crustaceans that live near water, such as rivers, lakes, and coastal areas of the Capital Wasteland. They were once normal crabs or lobsters, but radiation from the Great War caused them to grow much larger and more aggressive. Mirelurks have tough armored shells and powerful claws, making them difficult to defeat in combat. Some larger variants, like the Mirelurk Hunter or Mirelurk Queen, are even more dangerous and can overwhelm unprepared players. In Fallout 3, Mirelurks represent the hazards of the post-apocalyptic environment, showing how radiation transformed ordinary wildlife into formidable predators in the wasteland.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 0004E5EB 2" will spawn 2 mirelurks in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Mirelurk | 0004E5EB |
| Mirelurk | 000A29F4 |
| Mirelurk | 000A289F |
| Mirelurk | 0001CF83 |
| Mirelurk Hunter | 0001CF84 |
| Mirelurk King | 0007D410 |
| Mirelurk King | 0002D3BD |
| Mirelurk King | 00047E87 |
| Audio Template Mirelurk | 00078803 |
| Audio Template Mirelurk King | 000C4977 |
In Fallout 3, Robobrains contain the preserved brains of humans or scientists. They were created before the Great War to serve as intelligent, mobile command units for research facilities or military purposes. Robobrains can attack intruders with laser weapons and are highly intelligent, able to navigate complex areas and follow strategic commands. They are often found guarding labs, experimental sites, or abandoned pre-war facilities. In Fallout 3, Robobrains show the darker side of pre-war science, combining human intellect with robotic bodies to create both fascinating and dangerous enemies in the Capital Wasteland.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 0001CF6D 2" will spawn 2 robobrains in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Robobrain | 0001CF6D |
| Masterbrain | 0001EE61 |
| Outcast Robobrain | 0006C5CD |
| Robobrain | 0001CF89 |
| Robobrain | 0001CF74 |
| Robobrain | 0001CF70 |
| Robobrain | 000A5C6C |
| Robobrain | 000500B8 |
| Robobrain | 0009487E |
| Robobrain | 0004B03D |
| Audio Template Robot Robobrain | 0005CC52 |
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In Fallout 3, Sentry Bots are large, heavily armed robots designed for combat and protection. They were built before the Great War to guard military bases, important facilities, and strategic locations. Sentry Bots are extremely durable, equipped with powerful weapons such as machine guns, rocket launchers, and sometimes flamethrowers. Their size, armor, and firepower make them some of the most dangerous enemies in the Capital Wasteland. In Fallout 3, Sentry Bots represent the advanced military technology of the pre-war world that continues to function long after the nuclear apocalypse, posing a deadly challenge to anyone who encounters them.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 000AEC21 2" will spawn 2 enclave sentry bots in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Enclave Sentry Bot | 000AEC21 |
| Enclave Sentry Bot | 000AEC51 |
| Enclave Sentry Bot | 000AF5E5 |
| Enclave Sentry Bot | 000AF5E4 |
In Fallout 3, Eyebots are small flying robots built before the Great War. They are designed for surveillance, communication, and occasionally combat support. Eyebots float through the air using small thrusters and are equipped with sensors and cameras to monitor areas. Some models can also attack intruders with lasers or alert nearby enemies. They are often found patrolling settlements, factories, or ruins of the old world. In Fallout 3, Eyebots represent the advanced technology of the pre-war era, showing how machines continue to operate long after humanity has been devastated.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 00062DEA 2" will spawn 2 eyebots in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Enclave Eyebot | 00062DEA |
| Enclave Eyebot | 00079F2B |
| Enclave Eyebot | 0005AE49 |
| Enclave Eyebot | 0006A901 |
| Enclave Eyebot | 00059BC0 |
| Enclave Eyebot | 0001CF73 |
| Enclave Eyebot | 00062EAC |
| Enclave Eyebot | 00043EC0 |
| Enclave Eyebot | 00097161 |
| Eye Intercom | 00034020 |
| Eye Intercom | 000BC11C |
| Eye Intercom | 0008F086 |
In Fallout 3, ants are mutated insects that live in the wasteland after the Great War. These ants are larger and more aggressive than normal ants, often attacking in swarms to overwhelm their enemies. Some ants, like worker ants, focus on gathering food or building nests, while soldier ants are stronger and act as defenders of the colony. They can be dangerous when encountered in groups because of their speed and coordination. In Fallout 3, ants represent how radiation changed even small creatures in the Capital Wasteland, turning ordinary insects into threats that players must be careful to avoid or defeat.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 000C8063 2" will spawn 2 ants in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Fire Ant | 000C8063 |
| Mutated Forager Ant | 00032909 |
| Marigold Ant Queen | 0003181D |
| Fire Ant Nest Guardian | 0006020B |
| Invader Ant | 00034777 |
| Fire Ant Soldier | 000AEDE4 |
| Fire Ant Soldier | 000393ED |
| Fire Ant Soldier | 000854D5 |
| Fire Ant Warrior | 000C58EF |
| Fire Ant Warrior | 000C72C9 |
| Fire Ant Worker | 000393EC |
| Fire Ant Worker | 000AEDE3 |
| Fire Ant Worker | 00083EB5 |
| Giant Ant | 00027053 |
| Giant Ant | 0001FB34 |
| Giant Ant | 000BF5B8 |
| Giant Ant | 0002F005 |
| Giant Ant Queen | 0001CF7F |
| Giant Ant Queen | 00034785 |
| Giant Soldier Ant | 0001CF80 |
| Giant Soldier Ant | 00032D2A |
| Giant Soldier Ant | 00029036 |
| Giant Worker Ant | 0001CF81 |
| Audio Template Ant Queen | 000B15F9 |
In Fallout 3, Radscorpions are large mutated scorpion-like creatures that live in the wasteland. They were once normal scorpions, but radiation from the Great War caused them to grow much larger and become far more dangerous. Radscorpions have tough exoskeletons, powerful claws, and a venomous stinger that can poison their enemies. Because of their strength and durability, they can be challenging opponents for travelers exploring the Capital Wasteland. In Fallout 3, Radscorpions show how radiation transformed ordinary desert animals into deadly predators that adapted to survive in the harsh post-apocalyptic environment.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 00044DCE 2" will spawn 2 radscorpions in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Radscorpion | 00044DCE |
| Radscorpion | 0001CF9D |
| Giant Radscorpion | 000307C2 |
| Giant Radscorpion | 0001CF9E |
| Giant Radscorpion | 00032D2B |
| Audio Template Rad Scorpion | 000AF619 |
In Fallout 3, Glowing Ones are a special and very dangerous type of ghoul. Like other ghouls, they were once humans who were heavily exposed to radiation after the Great War. Glowing Ones are different because their bodies emit a bright green glow caused by extremely high levels of radiation. This radiation makes them stronger than normal ghouls and allows them to heal themselves and sometimes even revive nearby feral ghouls. Because of their strength and radiation, Glowing Ones are very dangerous enemies in the Capital Wasteland. In Fallout 3, they represent one of the most powerful and frightening forms of mutation caused by nuclear radiation.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 0003D807 2" will spawn 2 glowing ones in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Glowing One | 0003D807 |
| Glowing One | 00058772 |
| Glowing One | 00072B82 |
| Glowing One | 00073204 |
| Glowing One | 0001CF7B |
In Fallout 3, Mark Turrets are automated defense machines designed to guard important locations. They were built before the Great War to protect military bases, buildings, and secure facilities. These turrets are mounted guns that automatically detect enemies and fire at them. Different versions, such as Mark I or Mark II turrets, can vary in strength and weapon power. They usually attack with machine guns or laser weapons. In the Capital Wasteland, Mark Turrets can still be found in places like old military bases, vaults, and secure buildings. In Fallout 3, they represent the automated defense systems of the old world that continue to function long after the nuclear war.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 000603AA 2" will spawn 2 turrets in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Mark I Turret | 000603AA |
| Mark II Turret | 0008F7B0 |
| Mark II Turret | 0006F772 |
| Mark II Turret | 0007B235 |
| Mark II Turret | 0008646C |
| Mark II Turret | 0008646B |
| Mark II Turret | 0008646A |
| Mark IV Turret | 0007B23B |
| Mark IV Turret | 0008646E |
| Mark IV Turret | 0008646F |
| Mark IV Turret | 0008646D |
| Mark V Turret | 000A8A5C |
| Mark VI Turret | 0003118D |
| Mark VI Turret | 0007C166 |
In Fallout 3, Yao Guai are large mutated bears that roam the wasteland. They were once normal bears, but radiation from the Great War caused them to grow bigger, stronger, and far more aggressive. Yao Guai are known for their powerful claws and incredible strength. They can attack very quickly and deal heavy damage in close combat, making them one of the more dangerous creatures in the Capital Wasteland. In Fallout 3, Yao Guai show how radiation transformed ordinary wildlife into powerful and deadly predators that survive in the harsh post-apocalyptic environment.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 0001CFA0 2" will spawn 2 yoa guais in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Yao Guai | 0001CFA0 |
| Yao Guai | 000C394C |
| Yao Guai | 000838B4 |
| Scavenger's Yao Guai | 00073243 |
| Scavenger's Yao Guai | 00073E1E |
| Scavenger's Yao Guai | 0007323F |
| Scavenger's Yao Guai | 0007480F |
| Scavenger's Yao Guai | 00073E23 |
| Scavenger's Yao Guai | 00073244 |
| Scavenger's Yao Guai | 00073E12 |
| Scavenger's Yao Guai | 00073E08 |
| Audio Template Yao Guai | 0003FB04 |
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In Fallout 3, dogs are common animals found throughout the wasteland. Some dogs are wild and aggressive, attacking travelers and survivors they encounter. These wild dogs have adapted to the harsh environment after the Great War. However, not all dogs are dangerous. Some are loyal companions and protect their owners or settlements. One famous example is Dogmeat, a friendly dog that can travel with the player and help fight enemies.
In Fallout 3, dogs represent both the dangers and the loyalty that still exist in the post-apocalyptic world, showing that even in the wasteland, friendship between humans and animals can survive.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 0001CF9C 2" will spawn 2 dogs in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Dog | 0001CF9C |
| Rex | 0007DD14 |
| Muttface | 0007DD0B |
| Hooligan | 0007DCF5 |
| Four Score | 00027FA7 |
| Ginger | 0007DD06 |
| Dog | 00076926 |
| Dogmeat | 0006A772 |
| Vicious Dog | 000AB48B |
| Vicious Dog | 000381DF |
| Vicious Dog | 0005CC80 |
| Vicious Dog | 000406AA |
| Vicious Dog | 0001D418 |
| Guard Dog Talon Company | 0008F0CF |
| Scavenger's Dog | 00073E07 |
| Scavenger's Dog | 00073242 |
| Scavenger's Dog | 000C938B |
| Scavenger's Dog | 0007323E |
| Scavenger's Dog | 00073E10 |
| Scavenger's Dog | 00073E1D |
| Raider Guard Dog | 0001CF87 |
| Audio Template Dog | 0003E632 |
In Fallout 3, Bloatflies are large mutated insects that appeared after radiation spread across the world following the Great War. Bloatflies are much bigger than normal flies and often attack travelers in the wasteland. They fly through the air and can spit small larvae at their enemies, which makes them unusual and unpleasant opponents. These creatures are commonly found in the Capital Wasteland and are one of the many examples of how radiation changed insects and animals in the world of Fallout 3, turning them into strange and dangerous creatures.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 00092C3D 2" will spawn 2 bloodflys in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Bloatflie | 00092C3D |
In Fallout 3, Sentry Bots are large and powerful military robots that were built before the Great War. They were designed to guard important locations and protect military facilities. Sentry Bots are heavily armored and equipped with powerful weapons such as machine guns, rocket launchers, and sometimes flamethrowers. Because of their strong defenses and heavy firepower, they are very dangerous enemies in the wasteland. These robots can still be found protecting old bases, factories, and other important places in the Capital Wasteland. In Fallout 3, Sentry Bots represent the advanced military technology of the old world that still remains active after the nuclear apocalypse.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 000A5D4E 2" will spawn 2 sentry bots in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Sentry Bot | 000A5D4E |
| Sentry Bot | 0005F9CC |
| Sentry Bot | 000AB4A1 |
| Sentry Bot | 0001CF8A |
| Sentry Bot | 0001CF75 |
| Sentry Bot | 0001CF71 |
| Sentry Bot | 0001CF6E |
| Sentry Bot | 0005F9D1 |
| Sentry Bot | 000A5C6E |
| Sentry Bot | 00094881 |
| Sentry Bot | 0005F9CB |
| Sentry Bot | 0002D06B |
| Sentry Bot | 00094880 |
| Sentry Bot | 0005F9CA |
| Sentry Bot | 0003A6FF |
| RL-3 Sergeant | 00094867 |
| Shakes | 00018FAE |
| Stefan | 0006C559 |
| Audio Template Robot Sentry bot | 0005CC51 |
In Fallout 3, Radroaches are giant mutated cockroaches that appeared after radiation spread across the world following the Great War. Radroaches are usually found in dark places such as abandoned buildings, tunnels, and underground shelters like Vault 101. They are much larger than normal cockroaches and will attack if they feel threatened. Although Radroaches are not very strong compared to other creatures in the wasteland, they are often among the first enemies players encounter. They show how radiation changed even small insects into dangerous creatures in the world of Fallout 3.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 000C8231 2" will spawn 2 radroaches in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Radroach | 000C8231 |
| Radroach | 0002D4C7 |
| Radroach | 0002A171 |
| Radroach | 0006490C |
| Radroach | 0001CF7C |
| Radroach | 0005B3BE |
| Radroach | 0002D6F7 |
| Radroach | 00032D2C |
| Radroach | 000306CC |
| Radroach | 000C595E |
| Radroach | 000A11FA |
| Radroach | 0009E897 |
| Radroach | 0003E592 |
| Radroach | 0001EFE3 |
| Radroach | 00020AF7 |
| Radroach | 000569B2 |
| Radroach | 000522DB |
| Radroach | 0006B238 |
| Radroach | 0006B970 |
| Radroach | 000A25B1 |
| Radroach | 00030D89 |
| Audio Template Rad Roach | 0003AEF7 |
In Fallout 3, Brahmin are mutated cows that have two heads. They appeared after radiation changed many animals following the Great War. Brahmin are very important for survival in the wasteland. People use them for food, milk, and to carry heavy supplies when traveling or trading. Because they are so useful, traders and settlers often keep and protect them. Although Brahmin look unusual because of their two heads, they are usually calm and harmless animals. In Fallout 3, they show how animals adapted to life in the radioactive wasteland.
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 00021490 2" will spawn 2 brahmins in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Brahmin | 00021490 |
| Brahmin | 000A4E5D |
| Brahmin | 00027FAD |
| Brahmin | 000CA032 |
| Brahmin | 000A5396 |
| Brahmin | 0001F67C |
| Brahmin | 0001CFA2 |
| Brahmin | 0008B5FE |
| Brahmin | 0007E1B4 |
| Mad Brahmin | 000CAAC0 |
| Harith's Pack Brahmin | 00027DE7 |
| Hoff's Pack Brahmin | 00031189 |
| Crow's Pack Brahmin | 00027DEB |
| Wolfgang's Pack Brahmin | 00027DE5 |
| Rotting Brahmin Corpse | 0001D3CD |
| Audio Template Brahmin | 00028047 |
| Audio Template Brahmin Pack | 000AA7C0 |
Use "player.placeatme ID Amount" without quotation marks of course to spawn a NPC in Fallout 3.
Example: "player.placeatme 00068646 2" will spawn 2 centaurs in front of you.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES - Fallout 3 NPC ID CODES |
| Andy | 0009B172 |
| Andy | 0006B237 |
| Andy | 00074163 |
| Audio Template Blow Fly | 0009B91A |
| Audio Template Mole Rat | 0007079D |
| Audio Template Sentry Turret | 000B9B5C |
| Audio Template Turret Ceiling | 0001E821 |
| Bandit | 0007DCFB |
| Centaur | 00068646 |
| Centaur | 0001CF90 |
| Clancy | 0002D3BE |
| Doc | 0004E79C |
| Ethyl | 0002B8E5 |
| Fluffy | 0001FEC8 |
| Jitters | 0002F585 |
| Meat | 0002B8E7 |
| Milo Shipping Foreman | 0004D5B7 |
| Muffy | 0003358A |
| Nuka Cola Security | 00030522 |
| Pete | 0007DD0D |
| Private Jones | 0001E747 |
| Pumpkin | 000C79DE |
| Samuel | 000CAADA |
| Thomas Jefferson | 000C053F |
Fallout 3, developed by Bethesda Game Studios and published by Bethesda Softworks, is a remarkable role-playing game that takes players on an unforgettable journey through a ruined yet fascinating world. Set in the devastated region known as the Capital Wasteland, the game tells a story of survival, hope, and personal discovery in a world forever changed by nuclear war.
The story begins in the underground safety of Vault 101, where the player grows up before eventually venturing out into the harsh wasteland. This moment—stepping out of the vault for the first time—is one of the most memorable experiences in gaming, revealing a vast and broken world full of mystery and adventure.
Throughout the journey, players explore the ruins of Washington, D.C. and its surrounding areas. The world is filled with abandoned buildings, dangerous creatures, and survivors who are trying to rebuild their lives after the Great War. Despite the destruction, the game also shows moments of kindness, community, and hope.
What makes Fallout 3 especially special is the freedom it gives players. You can decide who to help, which factions to trust, and what kind of person your character becomes. Every choice shapes your story, creating a deeply personal adventure.
At its heart, Fallout 3 is more than just a game about survival. It is a story about humanity, rebuilding the future, and finding light even in the darkest places. Its world, characters, and emotional moments have made it one of the most beloved role-playing games ever created.
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