It is important to note that cheat codes should only be used in single-player games. In online multiplayer games, cheating is considered unfair and can ruin the experience for other players. Many online games even ban players who use cheats. Therefore, cheats should be used responsibly, in a way that enhances the player's personal experience without harming others.
Cheats are intended for single-player games because they can be unfair to others in multiplayer games. Overall, cheats are tools that give players more control over the game and allow them to enjoy it in different ways.
Press in the game these following buttons, to open the Cheat/Developer Console in the game:
Based on your keyboard language, it can be: Ö or ´ or ' or ~ or ^
Very usefull command:
set enable_biom_select 1 Unlocks all biomes in survival mode
How to do? Write this line set enable_biom_select 1 in the local.cfg file you can find this file in
C:\Users\[USERNAME]\Documents\The Riftbreaker\config
And you can also add any commands you want to be automatically available each time the game starts.
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES |
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EXOR_DEVELOPER_BUILD == 1 |
Automatically enables the console |
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set camera_enable_zoom "1" |
Enables camera zoom functionality |
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enable_developer_console == false if demo_mode == 1 |
Prevents console access in demo mode |
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bind h "toggle cheat_hud_visible 0 1" |
Toggles HUD visibility with the H key |
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set skip_startup_logos "1" |
Skips intro videos after initial loading/parsing |
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set current_seasonal_event "winter_holiday" |
Sets the active seasonal event to winter_holiday |
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set d3d12_raytracing_support "1" |
Forces ray tracing support (useful for Nvidia GPUs; may cause instability) |
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set r_disable_fog "1" |
Disables zoom-out fog |
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set enable_biom_select 1 |
Unlocks all biomes in survival mode |
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set refund_factor "1.0" |
Controls resource refund rate when selling buildings (values above 1.0 increase returns and are considered cheat-like) |
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set enable_seasonal_events "1" |
Activates seasonal events |
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set cheat_enable_debug_menu "1" |
Keeps the Sandbox (debug) cheat menu permanently enabled |
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set timeofday_day_duration "12" |
Defines day length in minutes |
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set server_max_players_count "4" |
Sets default maximum players in multiplayer lobbies (up to 32 supported in testing; changing after lobby creation may limit to 1–4 until player control is established) |
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set repair_factor "0.20" |
Sets building repair cost multiplier (1.0 equals full rebuild cost) |
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES |
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This command deletes and rebuilds all buildings and connections in your base |
debug_recreate_buildings 1 |
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Displays assertion dialogs on the screen |
show_assert_dialog [0/1] |
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The ground is overlaid with a colored grid based on the block type |
show_terrain_grid [0/1] |
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Displays map information in the top-left corner (map seed, player position, current tile, terrain material) |
r_show_map_info [0/1] |
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Displays the currently active mission flow for debugging purposes |
debug_mission_flow [0/1] |
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Displays information about the entity blueprint |
r_show_entity_blueprints [0/1] |
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Spawns an in-game object (building or unit). If no X, Y, or Z coordinates are provided, it spawns at the player’s position |
debug_spawn_entity [Blueprint] [ Y | Z | X ] |
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Triggers an in-game event based on the selected path |
activate_mission_flow logic/weather/acid_rain.logic |
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Allows the player to zoom in and out using the mouse wheel |
camera_enable_zoom [0/1] |
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Displays a debug overlay for variable rate shading, occlusion, or none |
r_debug_rendering [vrs / occlusion / none] |
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Sets the in-game time to the specified value |
time_of_day_hour [Number] |
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Adjusts the in-game speed; for example, a time factor of 2 runs the game at double speed, while 0.5 runs it at half speed |
time_factor [Number] |
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Displays in-game Lua names |
r_show_lua_names [0/1] |
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Displays GUI hitboxes |
debug_show_gui_hitboxes [0/1] |
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Unlocks a campaign mission |
debug_unlock_mission [name, def] |
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Restarts the current map |
restart_map 1 |
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Sets the building speed multiplier; for example, 0.5 makes buildings construct twice as fast. Does not affect structures already under construction |
building_speed_multiplier [decimal value] |
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Displays the current difficulty parameters as on-screen text |
cheat_debug_difficulty [0/1] |
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Writes output to the log file |
debug_get_familiarity_level family [subspecies] |
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Displays the vegetation phase of plants |
r_show_vegetation_phase |
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Enables the console state to persist between sessions, retaining only the last 30 commands |
developer_console_persistent_history |
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Enables the removal of entities for debugging purposes |
debug_remove_by_blueprint_count |
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Enables the Sandbox (debug) cheat menu |
cheat_enable_debug_menu [0/1] |
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES |
|
Displays the FPS in the top-left corner, with selectable mode 1 or 2 |
r_show_fps [0 /1/ 2] |
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Enables the game to run at [Number] frames even when it is not in focus |
r_max_background_fps [Number] |
| Displays active missions along with their nodes, with the option to complete them instantly | show_flow_graph_screen |
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES |
|
Disables zoom-out fog |
r_disable_fog 1 |
| Sets ambient occlusion method (HBAO, ray tracing, or none) | r_ambient_occlusion [hbao / ray / none] |
| Configures anti-aliasing (TAA, SMAA, or disabled) | r_anti_aliasing [txaa / smaa / none] |
| Toggles FidelityFX CAS (Contrast Adaptive Sharpening) | r_cas [cas / none] |
| Enables or disables soft shadows (PCSS) | r_soft_shadows [pcss / none] |
| THAT`S THE RESULT | YOU THEN NEED TO ENTER ONE OF THESE CODES |
|
Infinite ammo |
cheat_unlimited_ammo [0/1] |
| Grants an award drop | cheat_unlock_award |
| Unveils the minimap | cheat_reveal_minimap [0/1] |
| Activates the sandbox menu; press F11 to open it | cheat_enable_debug_menu [0/1] |
| Grants invincibility to Riggs | cheat_god_mode [0/1] |
| Sets Riggs’ health value | cheat_set_player_health |
| Deletes all units | cheat_remove_all_units [0/1] |
| Removes destructible elements such as cavern walls | cheat_remove_destructible_volumes [0/1] |
| Removes all units currently visible on the minimap | cheat_remove_visible_units [0/1] |
| Adds all items to the inventory | cheat_add_all_player_items [0/1] |
| Adds a specified quantity of an item to the inventory. Slot 1–3 apply mod slots if enabled; e.g., titanium machinery extreme item can produce variants with additional or boosted stats | cheat_add_item [Item Blueprint w/ _item] [Count] [Crafted] [Slot1] [Slot2] [Slot3] |
| Adds all items of a given type to the player inventory (see bottom of page) | cheat_add_items_by_type [ItemType] |
| Grants a specified amount of a resource to the player inventory | cheat_add_resource [Resource] [Value] |
| Allows Riggs to pass through obstacles | cheat_no_clip [0/1] |
| Unlocks the complete bestiary | cheat_full_bestiary [0/1] |
| Increases bestiary family information level | cheat_increase_family_info_lvl [family name] prop_name/[object name] |
| Toggles HUD visibility | cheat_hud_visible [0/1] |
| Spawns a meteor event | cheat_spawn_meteor [0/1] |
| Grants Riggs a fully equipped heavy weapons loadout | cheat_full_loadout [0/1] |
| Enables research functionality | cheat_enable_research [0/1] |
| Unlocks all research | cheat_unlock_research [0/1] |
| Makes Riggs invisible | cheat_set_player_invisibility [0/1] |
| Enables discovery of new species | cheat_enable_discoverable_system [0/1] |
| Spawns buildings at random locations | cheat_build_building_on_random_spot [Blueprint] [Count] |
| Effectively grants unlimited resources by removing build costs | cheat_unlimited_money [0/1] |
| Teleports to selected minimap location (open large minimap and click) | cheat_minimap_teleport_on_click [0/1] |
| Allows cultivation in all biomes | cheat_disable_cultivator_biome_requirement [0/1] |
| Removes building limit restrictions | cheat_buildings_ignore_limits [0/1] |
| Removes activation limits for certain buildings | cheat_unlimited_activations [0/1] |
| Unlocks all buildings | cheat_unlock_all [0/1] |
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The Riftbreaker is a unique and captivating blend of base-building, action, and exploration that offers players an exciting journey across an alien world. Developed by EXOR Studios, the game stands out for its ability to combine fast-paced combat with thoughtful strategy and creative construction, creating an experience that feels both intense and rewarding.
In the game, players take on the role of Captain Ashley S. Nowak, a scientist and elite commando who pilots a powerful mech suit known as “Mr. Riggs.” Together, they travel through a dimensional portal called a rift to a distant planet named Galatea 37. Their mission is to explore this unknown world, gather resources, and build a base that will allow humanity to colonize the planet.
From the very beginning, The Riftbreaker creates a strong sense of adventure. The alien planet is full of strange life forms, vibrant ecosystems, and dangerous creatures. Every area feels alive, from lush forests and rocky deserts to toxic swamps and volcanic regions. Exploring these environments is both beautiful and risky, as players must constantly adapt to new threats and conditions.
One of the most impressive aspects of the game is its base-building system. Players can construct complex facilities to gather resources, produce energy, research new technologies, and defend their base. Building a functioning colony requires careful planning, as power management, resource flow, and defensive structures all play a crucial role. Watching a small outpost grow into a fully operational base is incredibly satisfying.
At the same time, The Riftbreaker delivers fast and exciting combat. Waves of alien creatures will attack the player’s base, testing its defenses and forcing quick reactions. Using a variety of weapons and upgrades, players can fight off enemies directly while also relying on turrets, walls, and other defensive systems. The combination of hands-on action and strategic planning makes every battle feel dynamic and engaging.
The game also features a deep research and progression system. As players explore and gather resources, they unlock new technologies, weapons, and building options. This constant sense of progression keeps the experience fresh and encourages experimentation. Whether improving defenses, upgrading equipment, or expanding the base, there is always something new to discover.
What truly makes The Riftbreaker special is its balance between chaos and control. The world is unpredictable and often dangerous, yet players are given the tools to shape and master their environment. This creates a powerful feeling of growth from struggling to survive to confidently managing a thriving colony on an alien planet.
The relationship between Ashley and her AI companion, Mr. Riggs, also adds charm and personality to the game. Their conversations bring warmth and humor to the experience, making the journey feel less lonely and more human despite the alien surroundings.
Visually, The Riftbreaker is stunning. The environments are colorful and detailed, filled with dynamic weather, day-night cycles, and impressive visual effects. Watching massive waves of creatures approach your base or seeing your defenses light up the battlefield creates memorable and cinematic moments.
In the end, The Riftbreaker is more than just a strategy or action game it is a story of exploration, survival, and discovery. It invites players to step into the unknown, build something meaningful, and overcome the challenges of a strange and beautiful world. With its mix of creativity, excitement, and heartfelt design, it leaves a lasting impression on anyone who ventures into its universe.
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